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Ancient warfare 3 lag
Ancient warfare 3 lag











ancient warfare 3 lag

Fixed that falling into water from very high height would still cause fall damage when reaching the land again.Fixed that scripting lights could not be referenced as movable objects.Fixed that some parts of the glass door stopped being transparent after breaking.Fixed that placing custom weapons in safes would not rotate them properly.Fixed that M2 flamethrower could not be used in the arsenal.Fixed that custom prefab icons were invisible on lowest graphics settings.Fixed that using the bow animation would cause miss fires that would still use ammo but dont spawn a bullet.Fixed that vignette and other scripting image effects could get stuck.Fixed that the reaper unit's weapon was missing.Fixed future and 6 inch turret's bullet accuracy on long ranges.Fixed incorrect AI behaviour in fog areas.Fixed that fog areas would block snow coverage in the editor.Fixed incorrect light opimization in the battle editor.Fixed that duplicated ground vehicles could be placed on foundations.Fixed a bug that caused different instances of the same custom corpse to cause bad rendering performance.Fixed incorrect colors of some face equipments.Fixed a bug that caused worse rendering performance for some unit clothing setups.Fixed that planes dont avoid helicopters.

ancient warfare 3 lag

  • Fixed a bug that caused camera to get stuck when a tank was destroyed while the player was the gunner.
  • Fixed that when placing new custom corpse units with the same gear but different poses would result in wrong poses in the editor.
  • An error is now displayed when 'gas' caliber is used without flamethrower preset.
  • Renamed GetPositionDelta to GetPositionDeltaLocal and added GetPositionDeltaGlobal to avoid confusion.
  • The high culture menu scene now spawns on low end computers.
  • Added a 'None' value to all database id input nodes to allow comparison against custom item ids.
  • (and small improvements)Below are is a list of all the bug fixes in this version:
  • Container - A door and animation can be selected, the object can be locked with keys in the battle editor and controlled with scripting.
  • Damage Area - while units are close to the object, regular, poison or flame damage can be applied.
  • Trap - custom or preset particles/sound can be played and damage effects set up to make the object work like a land mine for instance.
  • Scripting Interaction - the player can interact with this object and scripting can be used to add custom functionality.
  • Text - adds a text which can be adjusted in the battle editor and with scripting.
  • Particle Effect - adds a custom particle effect to the object which can be adjusted with scripting.
  • Light Effect - adds a point or spot light source to the object which can be adjusted in the battle editor and with scripting.
  • Heal Create - heals the player while in the radius.
  • Ammo Crate - adds bullet to the player while in the radius of the object.
  • ancient warfare 3 lag

    And to quickly add functionality there are a variety of features to enable and set up: There are also a variety of different placement settings to adjust how the object is placed in the editor. Regular ObjectsThis creator can be used to create a variety of different objects like small or large decorative objects, objects with collisions, objects where units, objects or equipment can be placed on, and objects which can be destroyed.













    Ancient warfare 3 lag